Currell Graphics SpaceShipOne (Version X1)Plan Contributed by Dick Stafford (Contributed- by Dick Stafford - 10/06/04) Brief: Currell offers two versions: the original version and the X1 version that made the two historic X Prize flights. I chose the latter. Prior to building the model, I opted to convert it for MicroMaxx motors. As you will read, this model is a bit too big to be a great flier on these small motors but shows promise for a 13mm conversion. Modifications: The most important tool required is a new hobby blade. I also used a cutting mat, scissors, a couple of toothpicks, and some small clamps. I built it mostly with white glue but used Perfect Glue to tack down the Kevlar® twine and attach the plastic lug. I will emphasize how I modified this model for flight. The instructions are freely available and are very good. I will reference the steps as I go and will identify specific parts as required.
Body (mid- and tail sections) - This section consists of more paper transitions and bulkheads. It spans steps 3, 5, 9, and 19 and consists of around 15 parts. Steps 4, 6, 7, and 8 are all related to the landing gear option and I didn't need these for a flying model. As you can see, I also jumped ahead in the instructions to complete the body in one stretch. The first photo also shows the partially completed body section. Again, I cut holes in all the bulkheads. The motor tube extends from the nozzle to just above the top bulkhead. I cut this tube to fit by installing the nose and pushing the lower tube up until it seated on the nose assembly's shoulder (the T2 tube). I then marked its location and glued it in. When installed, the nose assembly seats against the glue tabs that extend out of the mid-body. I had anticipated removing these tabs and adding solid neck, but this wasn't required. Main wings - These wings each consist of eight components and their construction//installation spans four steps. All the wings on this model are constructed using ribs/spars and outer shells so they are reasonably complex. The subtle angles and bends on these components are truly impressive. Be wary of too using too much glue, as it will warp the small pieces quite badly (not a theoretical observation). I had trouble getting all the small components together nicely, and even ended up leaving the thin trailing edge strip off. I'm sure many of you can and will do better. The wings slide onto two spars that you previously install through the body of the SS1. When building the wings, make sure the holes for the spars are aligned and are big enough! No theory here either. Side booms (the vertical wings that extend toward the rear of the bird) - These have 7 parts each, cover three steps, and are both smaller and more tricky to assemble than the main wings. They are built-up from 2 spars, 2 inner surfaces, and 2 outer wraps. One of the spars is 7 ½" long, has 16 bends, and circles the edge of the wing assembly. My side booms came out pretty rough. They attach to the rear half of the main wings and a small printed component covers the front half. Stabilizers - These are a lot simpler than their bigger cousins are. They consist of 4 pieces and are installed in 2 steps. Even I got them right.
Stability - Micromeister (from TRF and the MicroMaxRockets Yahoo group) graciously provided the CG for his successful MMX SS1 (plans are available on the Yahoo group). I scaled that CG (1.09375") to this larger model (64.8mm), and headed to the Rocket DungeonTM to install nose weight. After adding ~4g of shot, the total vehicle weight was 18g and I had only moved the CG about half the distance I needed to. As this was pushing the max weight for a MMX-II motor, I decided to give it a try as is.
Construction:
Flight: Summary: The flight conversion was straightforward, but the model, once properly balanced, is too heavy to be a great candidate for MMX. I offer these suggestions based on my experience:
What You Can Do
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