Rimworld B19 Gameplay - Ep 9 - Extreme Starting with Nothing
Rimworld B19 Ep 1 - Naked Brutality is basically the same as Starting with nothing.This is a first look at Rimworld B19 Gameplay. In this Rimworld B19 Lets Play I am testing out the changes in the Rimworld Beta 19 update and will contain many Rimworld Tips and Rimworld Tutorials. Rimworld is now available for purchase on steam. Please enjoy this look at Rimworld B19. RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000. Rimworld Alpha 17 Testing: http://bit.ly/RimworldAlpha17Test Rimworld Alpha 16 Playlist: http://bit.ly/RimworldSeaIce Rimworld Alpha 16 Modded Playlist: http://bit.ly/RimworldCollector *** Interested in some other games? Here's a few you may enjoy! ▶ Lost Castle: http://bit.ly/1W5JT28 ▶ Judgement: Apocolypse Survival Simulator: http://bit.ly/263Y3XI ▶ Halcyon 6: Starbase Commander: http://bit.ly/1Qdqzz5 ... About Rimworld Beta 19 Added bridges. You can build bridges over rivers and non-deep lake/ocean water. Bridges support all but the heaviest structures, can burn, and collapse under damage. Added new “Messages” section of the History tab. This section shows the last 200 messages and letters you’ve received. Added low-tech plate armor. New scenario: Naked Brutality – Start naked with no items. New main tab: Wildlife. Allows easy counting, finding, and designating of wild animals. Ship end sequence: Starting up the ship reactor now takes 15 days, during which you will be attacked constantly by desperadoes and mechanoids. New raid arrival mode: Multiple groups. New raid arrival mode: Enemy pods scattered all over the map. Split mechanoid scyther into scyther (close combat specialist) and lancer (fast sniper) Split tribal warrior into warrior (mid-range melee) and penitent (poverty melee, similar to drifter) Faction relations are now categorized as hostile/neutral/ally instead of just hostile/neutral. Allies will randomly send military aid and will respond to certain special requests. You can now offer gifts to improve faction relations by using transport pods, sending caravans, or giving gifts to their traders. Gifts can be silver, items, or slaves. No more magical teleporting silver gifts. Visitors of allied factions will now occasionally leave gifts before leaving. New buildings: Watermill generator: Generate power from moving water. Autocannon turret: Heavy medium-range turret. Uranium slug turret: Armor-penetrating long-range turret. Fabrication bench: Craft advanced components and some advanced tech items. Waterproof conduit: Transmit power under water for bases on both sides of a river. Butcher spot: Butcher without building a bench, at an efficiency penalty. Double sleeping spot: Sleep with your partner, even in crushing poverty. New traits: Undergrounder: Don’t mind never seeing the sky, don’t mind being in darkness. Great memory: Slower skill decay. Tough: Take less damage. Gourmand: Eat a lot, random eating binges, cooking skill bonus. Sickly: Get sick often. Quick sleeper: Take less time to sleep. New items: Flak pants Prosthetic heart Bionic spine/heart/stomach Archotech eye/arm/leg Patchleather: Poor-quality leather made from any combination of other leather New incident: “Wild man wanders in”. New terrain: Soft sand – doesn’t allow building medium or heavy structures. New designators: Mass-forbid and unforbid. Infestations now begin with the insects tunneling towards the colony, which gives the player time to respond. You can now write job titles for your colonists. Condensed leathers together into fewer types. Instead of a separate type for each animal, there are categories. You can now smooth natural rough rock walls into high-quality walls. Trained animal skills and tameness now decay over time. Animals can revert to the wild, depending on their natural wildness. Deep drill use will now sometimes cause insect attacks (by tunneling through the ground near the drill, with a warning). New edge shader for blueprints looks much nicer and more visible than before. Workbench bills can now be assigned to specific colonists. Many, many other changes, bugfixes, interface and balance adjustments .... For More information on Rimworld Visit these Links; Webiste: http://rimworldgame.com/ Dev Blog: http://ludeon.com/blog/ ... Rimworld is being developed by Ludeon. You can find information about them here: https://ludeon.com/blog/studio/ ... Stay in Contact with Me! Subscribe to keep up to date with Rimworld as well as the rest of my series including gameplay, reviews, tutorials, let's plays, first looks, walkthroughs, and more! ▶ Subscribe: http://bit.ly/delsubscribe ▶ Twitter: http://bit.ly/1XwbScu ▶ Twitch: http://bit.ly/1Xwcpev Music: "Heroic Age" Kevin MacLeod (incompetech.com)
Author Delgar3
Duration 00:42:12

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